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Races
Feb 11, 2011 0:47:13 GMT
Post by Sean on Feb 11, 2011 0:47:13 GMT
Humans/ Super HumansHumans outnumber all other races in the seas and are therefore the most organised and advanced. Even in the grand line, humans remain to be the majority and the dominant race. Although the average human is weak, they are capable of training themselves and enhancing their abilities. Even to reach super-human strength and speed. After intense training and developing technique, it is possible for humans to become 'super-human' who use their wide varieties of fighting styles and techniques as well as their brains to overcome problems. Humans come come in varieties of shapes, sizes and different appearances. Gecko Moria or White Beard, for example, are human yet are radically different in appearance to Usopp. Most larger humans are considered to be like 'oversized ants' in a giant's perspective.
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Races
Feb 11, 2011 15:24:37 GMT
Post by Sean on Feb 11, 2011 15:24:37 GMT
Kuja WomenThe Kuja are female tribal woman who habit Amazon Lilly. Although they originate from human woman, through time and evolution, they were able to breed without the reliance of a male. Kuja fighters don a warrior style of clothing for every day use that is skimpy and usually having straps, as well as a bikini style briefs/clothing on their lower regions or very short loin clothes. Many wear thigh length boots and stockings or have their legs completely bare. The style of clothing they wear would be considered otherwise "kinky" to normal people but are worn freely by the women on the island. On top of this outfit, they often wear a long cape that reaches from the shoulders to the ankles, a sign of the female's grace. The Kuja are a race that consider strength as beauty. Typically, all females are brought up as warriors. The Kuja race live in peace and secrecy without disturbance from outside males or the world government. Special: Due to being born a fighter, all Kuja are capable of fighting style
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Races
Feb 11, 2011 15:27:13 GMT
Post by Sean on Feb 11, 2011 15:27:13 GMT
SkypieansSkypieans are the most populace race on the sky whom inhabit the islands of Skypeia, most notably Angel Island. They are a mostly non-aggressive race who live peacefully on their land. They use dials for everyday use such as cooking, and possess uncanny engineering skills, to the point they can create new and unique items, and even dials themselves, from materials found outside their homeland in the sky. They train their hair to grow like the antenna of an insect from a young age. Their wing style is very different from Bilkans, styled closer to the Shandians wings. Their wings tend to have shorter feathers that are slightly less in number than a Shandians, often these feathers are thicker and more rounded. They are so close that at times the wings appear to be identical. However, the main difference between Shandians and Skypieans is that Skypieans often have lighter skin tones. They wear more simple civilian looking attire then the Shandians and Bilkans.
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Races
Feb 11, 2011 15:28:04 GMT
Post by Sean on Feb 11, 2011 15:28:04 GMT
ShandiansThe Shandians are a tribe of decendants from humans that came from Jaya. Their dress generally resembles dress of Native Americans and their skin is often decorated with tattoos that cover large areas of their bodies. Their wings are similar to that of the Skypieans in the shape and upward direction, however they tend to have several more feathers, which are longer and have a more defined shape than the Skypieans'. They are skillful warriors who often fight fiercely and are loyal to their tribe. Though much time has passed since their loss, they have never lost sight of their goal to retrieve their homeland from the Skypieans,continuing the good fight even when it was hopeless. Prior to the events of the Strawhat intervention, the Shandians now live peacefully amongst the Skypieans
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Races
Feb 11, 2011 15:28:42 GMT
Post by Sean on Feb 11, 2011 15:28:42 GMT
MerfolkMerfolk, along with the fishmen, are a major race which inhabit the sea. Like the mermaids and mermen of folklore, their upper half is that of a human while the lower half is that of a fish. Mermaids may walk on land as their tail can split in two, making them capable of walking. At will, a mermaid can put their legs back together to form a fin at will. Unlike fishmen, merfolk are less hostile towards humans. They often are rumored to aid drowning sailors, plucking them from the sea and taking them to safety. Mermaids and Mermen are friends to the fish of the sea, and are fun loving, thus making them easy get along with most people, including Fishmen. However much like the fishmen, merfolk have faced vast discrimination. They are considered vulnerable targets where slavery is still legal and can be worth up to 100,000,000 Belis, despite governemnt effort to patch up the historical discrimination to merfolk and fishmen. When playing as a merfolk, beware of the slave markets. Special: Merfolk are the fastest swimmers in the sea. Merfolk also have the ability to talk to fish and sea creatures using sonar waves. Merfolk cannot become cyborg or have devil fruit powers.
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Races
Feb 11, 2011 15:29:23 GMT
Post by Sean on Feb 11, 2011 15:29:23 GMT
FishmenFishmen, like merfolk, are a dominant race of the sea. They are much more violent and aggressive compared to their merfolk cousins. Fishfolk are much more 'fish-like' looking like a cross between a human and a fish. Their bodies are designed with an uncanny strength that makes them an actual opponent against the strongest of beings. They have their gills near their necks which only work when they are in water. On land they can breathe with their lungs like humans do. Due to constant discrimination from the human race towards the fish men intensifying over the period of time, it has left the fishmen to feel hostile towards humanity. Like humans, they come in many shapes and appearances. Some may look like an octopus while others look like a hammer shark or a saw fish. Fishman have many abilities associated with their chosen fish counterpart. These abilities can range from poison spines to detachable teeth that regrow instantaneously. In essence, Fishmen are very similar to zoan fruit users in their hybrid form. To describe Fishmen abilities, a general description of their techniques is required on the character sheet. Special: Fishmen have the option to be highly skilled in fishmen karate, which is notorious for being immensely powerful. Fishmen also have the ability to swim almost as fast as merfolk, and are much better fighters under water. Fishmen cannot have devil fruit powers, nor become cyborg.
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Races
Feb 11, 2011 15:31:16 GMT
Post by Sean on Feb 11, 2011 15:31:16 GMT
WotansA Wotan is a cross breed between a Giant and a Fishman and very rare to come across. Wotans are not as big as actual giants, but they are still very big for human standards. The Wotan's fishman genes also carry over to them. This grants them very powerful strength and the ability to perform amazing feats underwater. They however seem to have far fewer apparent fish features than a true fishman, such as gills and webbed hands. Due to their fish gene they are granted almost all attributes and perks as fishmen.
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Races
Feb 11, 2011 15:31:56 GMT
Post by Sean on Feb 11, 2011 15:31:56 GMT
GiantsGiants are a race of beings that vastly overshadow the other known races of the world in size. The most commonly known are those from the island of Elbaf. They can look exactly like a human, but their enormous size differs from the human race. They are a strong and almost unstoppable race, to the point the average human cannot stand up to them, making them both ideal guards and deadly warriors. They are often shown surviving being hit by cannon blasts and explosions, usually simply being knocked down temporary or coming out with only minor injuries and even when suffering major injuries, still having some life left in them to fight again with. However while they are incredibly strong their size is also their biggest disadvantage, as they become easy targets for their prey. They believe that to die in battle is a great honor. They believe that duels are sacred battles between the strong to determine who wins the favor of the Gods of Elbaf. Upon returning to Elbaf after a victorious battle, they are treated as heroes. However, not all giants believe that dying in battle is a great honor. Giants cannot have devil fruit powers or receive cyborg modifications.
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Races
Feb 11, 2011 15:33:25 GMT
Post by Sean on Feb 11, 2011 15:33:25 GMT
CyborgsCyborgs are extremely rare and require such miraculous technology to construct. Though they have mechanical parts, so long as their brain is not altered in any way, these cyborgs maintain their free will. Their mechanical parts put them at high advantage against normal humans, their strength is normally far greater then a normal humans and each cyborg is essentially a living weapon. Those who are cyborgs often have an advantage in battle, as they are more powerful than regular humans in both offense and defence. Most cyborgs have individual designs and parts which make them much more effective against foes. Special: Cyborgs feel less pain and can recover quickly. They can also be repaired, upgraded and modified. Some cyborgs have a range of different techniques such as Franky differs from Kuma. Therefore do scientifically describe the techniques when applying for a cyborg. A devilfruit user cyborg is also incapable of swimming, unlike normal cyborgs. Becoming a Cyborg: Players do not have to start out as a cyborg. They can eventually turn into one for a cost of 100,000,000 Belli. RobotsA 100% cyborg is known as a Robot. They essentially have had their minds made machine. This is a special class as no player is allowed to become a robot. Players are free to start as a robot class, but they are not allowed to eat devil fruits and must follow all programming, depending on what the programme is. Because of this they have a lack of free will, unlike cyborgs.
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Races
Feb 11, 2011 15:34:11 GMT
Post by Sean on Feb 11, 2011 15:34:11 GMT
ZombiesZombies are most commonly found in Thriller Bark. Although Gecko Moria did recall all the shadows, few zombies were left who had their shadows intact. Unable to die of age, zombies cannot die due to any natural causes. Now leaderless, most of them roam Thriller Bark. Others still have the intelligence of their own, due to their shadows, and thus wonder out of Thriller Bark. A zombie created through the shadow process retains the personality and abilities of the person whose shadow it belongs to. Zombies can come in many different shapes and sizes, like humans, they can take a rotten shape of their previous human form. The zombie's strength however depends on the flesh it uses. When a strong shadow and a strong corpse are combined, an even stronger zombie is created. While a zombie inherits the skills and memories of the shadow animating them, they don't inherit any Devil Fruit powers if the shadow is of that of a Devil Fruit user. Zombies are completely impervious to conventional methods such as beheading. Though some of them sometimes act like they are pain when hit or feel tired as if they lost stamina, all zombies are actually immune to such things. When a zombie expresses such things it is not because they are in pain or tired, it is because the shadow animating them still remembers such feelings when they were originally attached to their original owners. Eventually however these memories of feeling pain and such will be completely forgotten thus rendering any zombie capable of functioning without expressing such things at all. Zombies are thus tireless creations who seemingly can't be stopped no matter how hard or how long one fights against them. While zombies seem be to be unbeatable creatures, they do have weaknesses. When salt is thrown into a zombie's mouth, the shadow moving the corpse is detached and the zombie is purified. A zombie's body may also be burned in order to release the shadow. Special: Zombies cannot feel pain and are thus able to fight on no matter what. Although this may seem like an advantage, it is a weak point in that they are unable gauge how badly damaged their body can become in a battle. Zombies may have immense abilities from a strong body and strong shadow, but they are vulnerable to fire and swallowing salt. Zombies cannot have devil fruit powers or become cyborg. Becoming a Zombie: Players do not have to start out as a zombie.To become a zombie your character must be deceased. Once deceased, if a shadow were to be implanted on your character's dead body, he/she will be revived with the personality of the former shadow and the strength of the body. You will have no memory of your character's past life.
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Races
Feb 11, 2011 15:34:49 GMT
Post by Sean on Feb 11, 2011 15:34:49 GMT
VampiresIncredibly rare in the world, Vampires often prefer dark and secret places, with a lack of sun. Although most are mysterious, vampires are pale skinned and often wear black clothing. Although most vampires tend to start out as individuals, some gradually develop their own clan/group. Vampires were once people, but have been cursed to live their lives in the darkness. Just like a shadowless victim, they too are shadowless and suffer the consequences of the sun light incinerating them. All vampires must drink blood from humans in order to survive; they do this by biting people on the neck, using their two fangs, and draining their blood. Those who have been bitten are killed if enough blood is drained from them. Otherwise, if enough blood is left, the toxins from the vampires fangs will turn the victim into a vampire. Vampires display super-human strength and speed, perhaps on par with a super-human.; even if the vampire was previously a standard human. A vampires weakness are holy symbols and garlic. Although not enough to kill them, it causes fear upon the vampires who would naturally back away. Because of their stealth murders, vampires are often hunted down and killed by the World Government. Special: Vampires can have devil fruit powers, but due to being undead, cannot recieve cyborg modifications.Nor can a cyborg become a vampire due to his/her body conditions. Only humans can turn into vampires. Vampires also gain super-human abilities and develop new vampiric techniques, so be descriptive if applying. Becoming a vampire: Players do not have to start out as a vampire. To become a vampire, the character needs to simply be bitten by a vampire and retain enough blood to survive. Upon that, the vampiric fangs will inject vampiric blood, which will turn the victim into a vampire within 1-3 hours (If the vampire and player choose to have the victim infected). The victim will undergo death before they rise again. As a new vampire, the character is enslaved and under the command of the vampire which spawned it until the creators destruction.
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